// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
//		<Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// 
// Or you can check for a specific map:
//		MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
//		TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
//		TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
// GRIM
// Or you can specify TEAM in general using no number : TEAM
// GRIM
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
// Class can be any of the following:
//		SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//	Buttons prepended with a class name will only be seen if the player
//	is that class. 
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable
"1" "HELP"
{
	CUSTOM		"1" "MAP DESCRIPTION"	"!MAPBRIEFING"
	CUSTOM		"2" "SERVER INFO"	"!SERVERINFO"
}

        CUSTOM		"2" "CHANGE TEAM"	"!CHANGETEAM"
        CUSTOM		"3" "CHANGE EQUIPMENT"	"!CHANGEEQUIP"

// Here are the rest of the buttons and submenus
// You can change these safely if you want.


"4" "GESTURES"
{
	"1" "POINT FORWARD" 		"gesture point_forward"
	"2" "POINT UP"      		"gesture point_up"
	"3" "WAVE FORWARD"  		"gesture wave_forward"
	"4" "WAVE STOP"     		"gesture wave_stop"
	"5" "FLIP OFF"      		"gesture flipoff"
        "6" "TAUNT"         		"gesture taunt"
        "7" "SALUTE"        		"gesture salute"
}

TEAM "5" "OFFENSE"
{
        "1" "GO!"         		"say_team GO! (%l) ; radio go ; gesture wave_forward"
        "2" "Cover Me"         	 	"say_team Cover me (%l) ; radio backup"
        "3" "Enemy Spotted"    	 	"say_team I've spotted %V at %l ; radio enemys"
	"4" "Enemy Down" 		"say_team Enemy down (%v at %l) ; radio enemyd ; gesture flipoff"
	"5" "Team Mate Down"		"say_team Team mate down... (%l) ; radio teamdown ; gesture salute"
	"6" "Taking Fire"		"say_team Taking fire at %l. Assistance is needed ASAP! ; radio taking_f ; radio backup"
}

TEAM "6" "DEFENSE"
{
        "1" "Incoming"			"say_team Hostiles aproaching! (%l) ; radio enemys"
	"2" "Stop"			"say_team Stop and wait here ; gestire wave_stop"
  	"3" "Im Hit!"         		"say_team I'm hit! ; radio im_hit"
	"4" "Need assistance!"		"say_team Need assistance! (%l); radio backup"
}

TEAM "7" "DIRECTIONS"
{
	"1" "Go up"			"say_team Go up ; radio up ; gesture point_up"
	"2" "Go down"			"say_team Go down ; radio down"
	"3" "Go left"			"say_team Go left ; radio left ; gesture wave_forward"
	"4" "Go right"			"say_team Go right ; radio right ; gesture wave_forward"
	"5" "Go forward"		"say_team Go forward ; radio forward ; gesture wave_forward"
	"6" "Go back"			"say_team Go back ; radio back ; gesture wave_stop"
	"7" "Stop"			"say_team STOP! ; gesture wave_stop"
}

TEAM "8" "MISC"
{
        "1" "Team report in!"		"radio treport; gesture wave_stop; say_team Team report in!"
	"2" "Reporting in!"		"radio reportin; gesture salute; say_team Reporting in! I'm at %l with %h"
	"3" "Acknowledged"		"say_team Acknowledged"
	"5" "Negative"			"say_team Negative"
	"6" "On my way"			"say_team On my way"
}

